Position, distance and condition of every player — walls included. Half the deaths in BR1 come from not seeing it coming. Now you do.
Real game capture · ESP
Show only players in your line of sight, or keep markers on everyone — walls included. Distance and health ride on every marker; green means a player you can reach, grey one behind cover.
You set what you want on screen — outlines, names, health bars, distance, the zone circle, the line to target. Many keep only the outlines and the distance: enough to decide, quiet enough to leave the screen clean.

The ESP is drawn in a separate layer, outside what gets captured. Record it, stream it, clip it — the markers never reach the video, on any of these.
Setup help, release notes and the install guide. One official invite — and how to spot the fakes.
Every plan includes the aimbot, the triggerbot and the ESP. Paid in USDC, no card.
Spoof key: 10 USDC add-on — needs an active licence.
Never being surprised again. The players around you are flagged at all times: where they are, how far, in what shape. You pick your fights instead of taking them.
That is a setting. You can show only those within your line of sight, or keep markers on everyone, walls included. The second one tells you what is waiting behind the door.
No. The markers are drawn in a separate layer, outside of what gets recorded. On the video, your screen is any player's screen.
You set what you want to see. Many keep only the outlines and the distance and cut the rest: enough to decide, quiet enough to leave the screen clean.
Yes, every part switches on separately. One informs you, the other helps you finish. Plenty of people start with the ESP alone while they find their feet.